Duties Performed: Modeling, Animation, Particles
There wasn’t much 3DCG involved in this title, but it was the first animated series I had the opportunity to participate in.
I modeled the bats used in the transition cut at the end of episode 4. After looping the flapping wings, the asset was multiplied as an instance with the particle system in 3DS Max.
I also modeled the wings and archery used on the mascot Hiroyuki in some scenes.
Despite few models, I feel that I learned a lot in this project, especially because I had the support of my colleagues and teamwork became more consolidated throughout the project.